I had problems devmapping this map to play a timescale demo.
Anyone else wanna test this and report back?
~archi
wtf
- Max Rambone
- Ramboner
- Posts: 2662
- Joined: Thu Jun 11, 2009 5:55 am
Re: wtf
Eventus stultorum magister.
Re: wtf
What a great idea.GUARD!AN wrote:That's it. I'm taking the map off Impulse.
If you want your map back up on Impulse you now need to send me the source code. I'll compile it myself now into PK3 before re-uploading it.

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- Posts: 76
- Joined: Wed Jun 24, 2009 5:04 pm
Re: wtf
Dude what the hell. I did the exact same thing on cargo. It's called fucking /call_teamvote leader [name]GUARD!AN wrote:That's it. I'm taking the map off Impulse.
If you want your map back up on Impulse you now need to send me the source code. I'll compile it myself now into PK3 before re-uploading it.
Christ. It's not duo's map. It's probably not kra's mod. Put duo's map back on, it's awesome.
EDIT: Oh yeah and it also fucks up models. The teamvote that is.
Last edited by nightwatch on Fri Jul 09, 2010 10:37 am, edited 1 time in total.
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- Posts: 76
- Joined: Wed Jun 24, 2009 5:04 pm
Re: wtf
Because I bound callteamvote to a key.Duo wrote:By the way, I'm probably not the only one who realized that within the past week it's been saying "Team vote failed." in the console randomly on ALL maps.
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- Posts: 76
- Joined: Wed Jun 24, 2009 5:04 pm
Re: wtf
Because it's fun. I'm sorry, but really I can do what I want with my life. I was curious because I am a programmer, and I was wondering how something like that could fuck things up like that. (P.S. it actually works on base too, so it's not kramod).Laser wrote:wtf were you playing at exar? you do that shit and then you just randomly quit in the middle of pugs to test the bug which you basically caused on base, ie no good reason at all.