Page 2 of 4
Re: Reverse Zombie
Posted: Wed Jul 13, 2011 3:02 pm
by Turky
It'll also be harder in smaller games to kill the one sole survivor.
Re: Reverse Zombie
Posted: Wed Jul 13, 2011 3:40 pm
by Aries*
Reverse Zombie = Rombie. Tahdah! We have a name!

Re: Reverse Zombie
Posted: Wed Jul 13, 2011 6:55 pm
by lorax
Aries* wrote:Reverse Zombie = Eibmoz. Tahdah! We have a name!

fixed
The point (as I understand it) is that instead of one zombie infecting a lot of civs, there is one civ evading a lot of zombies. And the guys that I listed would still be worse than Omega man, but there would be slight variations for group dynamics/personal play styles just like in normal zombies and seej.
Omega man should be able to beat any of the zombies one way or another, but how he does so should be dependent on their strengths/weaknesses imo. Sniping all of them would get a little old, so you should have to blob a few, and if you forget to blob a few then you lose!

Re: Reverse Zombie
Posted: Wed Jul 13, 2011 7:13 pm
by j3rk
agreed... i still figured we'd yews classes for the zomb0rz. the omega brah's class doesn't matter quite as much since he'll have an entire facility with weapons caches, traps and other defenses at his disposal, but it'd still be class-on-class action.
Re: Reverse Zombie
Posted: Wed Jul 13, 2011 7:14 pm
by Aries*
i prefer ROMBIE!
Re: Reverse Zombie
Posted: Wed Jul 13, 2011 9:23 pm
by Magyk
I prefer the name Sole Survivor myself..
Makes it sound like it's you against the world...
... a world of zombies that is.
Re: Reverse Zombie
Posted: Thu Jul 14, 2011 9:20 pm
by j3rk
I have the rough code working for this and have started a map, but I have a question... What happens to the Solega Survivorman if he blows himself up or otherwise dies (i.e. if he's not killed by a Zombeh)? I currently have it ending the round, but then how is the next dude chosen? Discuss. I shall implement the best idea unless I think of something first.
Re: Reverse Zombie
Posted: Thu Jul 14, 2011 9:53 pm
by Max Rambone
It would be cool if you could have something like a holocron or something representing the soul of the survivor that could be picked up by the closest observant zomb.
~archi
Re: Reverse Zombie
Posted: Thu Jul 14, 2011 10:17 pm
by Turky
j3rk wrote:
I have the rough code working for this and have started a map, but I have a question... What happens to the Solega Survivorman if he blows himself up or otherwise dies (i.e. if he's not killed by a Zombeh)? I currently have it ending the round, but then how is the next dude chosen? Discuss. I shall implement the best idea unless I think of something first.
Good point. Because of the "reverse" nature of the gametype, we have a bit of a problem to solve here. The easiest solution would be to restart the round no matter what, but I can obviously foresee this becoming an exploit/cop-out. Also, gunners are quite likely to blow themselves up while attacking zombies at close range.
Some possibilities are:
--Zombie with least amount of times killed
--Zombie dealing most amount of damage to surv
--Some combo of the above (duh).
Given if it's early enough in the game, some of those quantities could be the same for everyone. So those wouldn't be relevant.
That being said:
--perhaps if it's early enough in the game, you could just have it restart the round.
--On the other hand, maybe if it's been longer and the surv has killed enough zombies over a given time interval, they gain a "life" if they should accidentally die. However, I can easily see how this might become an unintended part of the strategy for playing Surv.
This of course won't cover the case when it's been a while and the surv has killed no one (or not enough). But that's all I can come up with at the moment, it's going to require input and ideas from more people to come to a decent solution for this.
Re: Reverse Zombie
Posted: Fri Jul 15, 2011 1:03 am
by Aries*
I like arch's idea
