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Re: class script + custom scope

Posted: Sat Apr 17, 2010 2:33 pm
by Turky
but that mod means no autodemo !!!!

Re: class script + custom scope

Posted: Sat Apr 17, 2010 2:48 pm
by ozzeh
knvm just hit the cvar limit while I was fuckin around with some other stuff

:|

Re: class script + custom scope

Posted: Sat Apr 17, 2010 2:56 pm
by Darth_Wayne
what

Re: class script + custom scope

Posted: Sat Apr 17, 2010 5:24 pm
by Kerafym
Turky wrote:
Darth_Wayne wrote:wflz classhax > *
u sure it wasnt the one he got from me? (pretty sure he never made one himself hehe)
u sure urs wasnt the one you got from me? (pretty sure i sent it to you hehe)

Re: class script + custom scope

Posted: Sun Apr 18, 2010 12:51 am
by Turky
hey i made my cfg-based mod from scratch stfu :< all u did woz halp me find classnames

Re: class script + custom scope

Posted: Sun Apr 18, 2010 11:09 am
by Kerafym
Turky wrote:hey i made my cfg-based mod from scratch stfu :< all u did woz halp me find classnames
"help" i.e doitforyou

also; command and syntax.

Re: class script + custom scope

Posted: Sun Apr 18, 2010 11:28 am
by Turky
suz i opened the assets folders n got classnames myself (very suz)

Re: class script + custom scope

Posted: Tue Apr 20, 2010 1:50 pm
by tens0r
Class binds and custom scopes are for fags! I'd rather click and yews base scope!

Re: class script + custom scope

Posted: Tue Apr 20, 2010 2:51 pm
by Kerafym
I yews base scope. Aesthetics are unnecessary.

Re: class script + custom scope

Posted: Tue Apr 20, 2010 3:40 pm
by Sakke
guard wrote:I'm glad I'm not the only one who still exits by pressing esc --> quit --> exit
Click and exit!