Re: 14 people ingame and pug starting
Posted: Sat Oct 10, 2015 8:06 am
				
				Well, some people won't play desert or korriban because of mines spam.
			Nothing more to add here. We can play desert or korriban (3 demo limit or sth) while 7s, or even try some big custom map.Ðarth reborn boss wrote:I agree with everyone who said 7s. Why should we leave other people spec? Jka is a dead game and we are lucky to get enough to play 5s.
Hoth / cargo / nar are not the only maps we can play if you afraid of spam thing. we can play korr with sabers only. I dont see a problem here.
Also keep in mind that NOT all players play just to win. Some of us are back because we love playing together and having fun.
LORD wrote: Even when we played korri with minespam allowed i didnt spam at all, or just once per 30 min round.
It's having knockback on 0 that makes spam necessary, because you end up with the situation of a protected tesh at the objective and no way of removing them by knocking them away with thermals. It also allows a chewie to stand next to mines and hold down pull without any consequences to that chewie. I don't mind playing Korriban but minespam is terrible and having knockback on 0 is a way of vindicating it.
Guys u really shouldnt play korriban. Protected jan? yews pull or grip, jan using absorb? throw det, also some sabering could help. This map seems too hard for u.Caesar wrote:It's having knockback on 0 that makes spam necessary, because you end up with the situation of a protected tesh at the objective and no way of removing them by knocking them away with thermals. It also allows a chewie to stand next to mines and hold down pull without any consequences to that chewie. I don't mind playing Korriban but minespam is terrible and having knockback on 0 is a way of vindicating it.
my nigga
Dude making it personal for no reason. I think he made some valid points. Also, rax jorises (yeno, that class that throws mines) don't have grip and only have pull 1, so what's your point?LORD wrote:Guys u really shouldnt play korriban. Protected jan? yews pull or grip, jan using absorb? throw det, also some sabering could help. This map seems too hard for u.Caesar wrote:It's having knockback on 0 that makes spam necessary, because you end up with the situation of a protected tesh at the objective and no way of removing them by knocking them away with thermals. It also allows a chewie to stand next to mines and hold down pull without any consequences to that chewie. I don't mind playing Korriban but minespam is terrible and having knockback on 0 is a way of vindicating it.
my nigga
scared americunts c0 tanmap players lol rap3d!!!!!!!!!!1LORD wrote:This map seems too hard for u.