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Re: siege_theed

Posted: Fri Jun 25, 2010 12:22 pm
by j3rk
rgr.

Re: siege_theed

Posted: Wed Aug 11, 2010 8:58 pm
by Aries*
BUMP!!


This map is gorgeous :D

Re: siege_theed

Posted: Thu Aug 12, 2010 12:06 am
by j3rk
:-) Thanks! And it's designed for pugs.

Re: siege_theed

Posted: Thu Aug 12, 2010 2:03 am
by piipe
dont think so... there is for exmaple that codes objective.. to easy to spam..
also u need first across 1 door, afte r that other door in a narrow way.. really easy spam
also on first objective a heavy weapon can just camp the obj adn his spawn is really near form objective..

but map is really good just need fix some things in mi opinion

Re: siege_theed

Posted: Thu Aug 12, 2010 5:23 am
by Laser
we dont spam in pugs, well some of us dont anyway :D

Re: siege_theed

Posted: Thu Aug 12, 2010 10:42 am
by j3rk
piipe wrote:dont think so... there is for exmaple that codes objective.. to easy to spam..
also u need first across 1 door, afte r that other door in a narrow way.. really easy spam
also on first objective a heavy weapon can just camp the obj adn his spawn is really near form objective..

but map is really good just need fix some things in mi opinion
Nah, it sounds like you just don't know the alternate routes/methods. There are several at each objective. :-)

Re: siege_theed

Posted: Thu Aug 12, 2010 12:49 pm
by Max Rambone
Piiipe....the newest seej expert!!!

~archi

Re: siege_theed

Posted: Sat Aug 14, 2010 7:25 pm
by Wanderer
had a pug on there today. map looks great visually. i think desert classes fit this map better. desert classes with different models yea.

Re: siege_theed

Posted: Sat Aug 14, 2010 7:36 pm
by j3rk
Gah, I couldn't make it back in time and missed it. :-(

Re: siege_theed

Posted: Sat Aug 14, 2010 7:52 pm
by piipe
i cant see obj and map... cna u fizx that j3rk plz