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Maps currently on Impulse
Posted: Fri Jul 29, 2011 9:25 pm
by Magyk
Re: Maps currently on Impulse
Posted: Fri Jul 29, 2011 9:35 pm
by Max Rambone
Heh...for the most part, you are correct.
I vote we trk it and remove korri.
~archi
Re: Maps currently on Impulse
Posted: Fri Jul 29, 2011 9:45 pm
by Turky
Or just make the classes non-retarded and/or make small changes to the map to omit shitty objectives.
But oh wait, that'd mean changing siege. Can't have that.
Need more Obama supporters here, tbh

Re: Maps currently on Impulse
Posted: Fri Jul 29, 2011 9:48 pm
by Turquoise Dragon
I think we should make korri with hoth classes.
Re: Maps currently on Impulse
Posted: Fri Jul 29, 2011 10:00 pm
by Turky
Hmm, if we did that then defense would have two mine classes, with no protect3 to counter it on offense. Neither of those things should even be there, tbh (mines/prot). Plus the no-force dudes would barely be able to get to the crystals...
Re: Maps currently on Impulse
Posted: Fri Jul 29, 2011 10:16 pm
by Turquoise Dragon
Mines are countered by an O jan (unless they're noob). And I see your point about the crystals...Maybe mod the map to make lifts (blue) and catwalks (red/green) to the crystals. I'd say give everyone jump 1, but then we get nub's zombies with everyone jumping around like maniacs so they can't get hit.
Re: Maps currently on Impulse
Posted: Sat Jul 30, 2011 1:02 am
by Turky
Or we can just make our own classes that work...
Re: Maps currently on Impulse
Posted: Sat Jul 30, 2011 7:04 am
by Turquoise Dragon
Even better.
Re: Maps currently on Impulse
Posted: Sat Jul 30, 2011 12:32 pm
by shulba
thats a bad idea
just work on a map from 0 instead of waisting time with korri D:
map sucks
Re: Maps currently on Impulse
Posted: Sat Sep 28, 2024 2:35 am
by xilnar