Reverse Zombie (update)
Posted: Wed Aug 24, 2011 7:10 pm
I know some of you dudes were hoping that I'd forget about this, but alas, newp. The code for this gametype (if you can call it that) has actually been complete and on Zombieland Classic for quite some time but I've been working on a map for it. That's what this update is aboot (the map).
The facility is designed in sort of a figure 8 so that there are 2 to 3 ways in/out each area. It's also designed so that the sole survivor can get around to each point of entry fairly quickly to hold off the relentless horde of zombehs. Most of the weapons and healing stations will be in a single armory room, so you need to conserve your ammo and fall back and play conservatively. So yeah, shouldn't be too much longer now...




The facility is designed in sort of a figure 8 so that there are 2 to 3 ways in/out each area. It's also designed so that the sole survivor can get around to each point of entry fairly quickly to hold off the relentless horde of zombehs. Most of the weapons and healing stations will be in a single armory room, so you need to conserve your ammo and fall back and play conservatively. So yeah, shouldn't be too much longer now...



