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Cloud Server Transition Complete

Posted: Wed Jul 25, 2012 10:37 am
by GUARD!AN
Hello Guys,

I have officially deployed and published both Impulse and Tempest to the cloud. I have put in my cancellation ticket for all the old shitty servers.

See the home page for the official IPs. I have removed the domain name "impulsepug.cloudapp.net" and as such it will not work anymore, BUT both of the servers show up on the server list...and I'm working on making "impulse.jkasiege.com" and "tempest.jkasiege.com" become the official quick-URLs of the servers :)

I believe I have sorted out all the bugs around scaling, lagging, and everything else, but if you do encounter any issues I encourage you to let me know!

Thank you everyone who helped me to test and debug this. I cannot stress enough how much of a technical feat this was in the world of game servers. 8-)

Re: Cloud Server Transition Complete

Posted: Wed Jul 25, 2012 11:58 am
by Anima
Congrats dude.

Re: Cloud Server Transition Complete

Posted: Wed Jul 25, 2012 11:59 am
by szycho
The new (Wildfire?) Tempest is working awesome, hoping it won't change :)

Re: Cloud Server Transition Complete

Posted: Wed Jul 25, 2012 12:43 pm
by aradorasxeon
Wow, good to hear this! :D

Re: Cloud Server Transition Complete

Posted: Wed Jul 25, 2012 2:09 pm
by CHEW
I'll hop on tonight and check it out.

Re: Cloud Server Transition Complete

Posted: Wed Jul 25, 2012 2:12 pm
by j3rk
I played a few decent-sized rounds yesterday and if you haven't tweaked it further since then it seemed all good. Nice work btw. I hope it's not mad $$.

Re: Cloud Server Transition Complete

Posted: Thu Jul 26, 2012 1:35 am
by Ramshi
not playing until tomorrow :roll:

Re: Cloud Server Transition Complete

Posted: Fri Jul 27, 2012 6:25 am
by Laser
You guys talk about decent-sized rounds, what time is that?

Re: Cloud Server Transition Complete

Posted: Fri Jul 27, 2012 10:12 am
by Q
xeon's new map=awesome.

Re: Cloud Server Transition Complete

Posted: Fri Jul 27, 2012 10:24 am
by aradorasxeon
Heh, tahnks :$, today I made some changes, it will be released soon, the main thing is the place of 2nd obj changed, so you have to walk more, and def tesh cant demp you off from hack that easily :D