This map is presented as an attempt to "fix" some of the problems with Hoth. It is identical to Hoth, aside from the following changes:
- Made the midget door at hangar bigger.
- Added a second midget door around the corner from the first one. It is clipped off from player access until the codes objective is completed.
- Added buttons at top and bottom of codes bunker lift.
- Remade the target_locations to give more succinct, accurate locations in team overlay and team chat
- Raised the ceiling at the infirmary entrance.
- Remade the clipping for the AT-AT models to be more accurate.
- Remade the clipping for the dead tauntaun in the cave to be more accurate.
- Fixed some ugly rocks sticking through the walls of the ion station.
- Fixed bugged clipping in the ion station.
- Fixed bugged clipping in the "long" hallways outside of the CC.
- Fixed missing clipping for some lamp models.
- Fixed many missing/bugged textures throughout the map.
- Smoothed out the clipping between the solid and transparent portions of lifts.
- Smoothed out the clipping between the solid and transparent portions of the hangar ramps.
- Forced bridge to be crusher(redundant fix if server is running base_entranced)
- This map is also compatible with all of the anti-lame protections in base_entranced.
- Included JK2 sounds that were missing from some of the characters (Jan, Bespin Cop, Rebel, Lando)
- Included Grab's Hoth classes for optional use. These are OPTIONAL classes and are not actually used by the map. I just included in the PK3 as a courtesy so that if we pug with them, you won't see bugged Kyle skins.

