Created a new siege map using ffa5 (Taspir) most of the objectives are indoors so smaller teams are advisable 5v5 is supported but I definitely wouldn't go above 4s. The final objective on the map is a plant/defuse the bomb
which requires Base_entranced to work.
Thanks to duo for creating the mod and helping me to implement its enhancements.
https://www.dropbox.com/s/1rxak3ix4iv7k ... r.pk3?dl=0
Changelog
V 1.1
-Levelshot added
-Objective Images and descriptions added.
-1st objective middle door size increased.
-Tower 2 interior widened slightly (not noticeable).
-Tower 2 interior lift's resting position has switched to up.
-Tower 2 D spawn area contains invisible ramps to make getting out easier.
-Tech hack bug fixes.
-Tower 3 contains two tech hacks for the doors only one is necessary for all doors in the tower.
-Final objective 25 second detonation instead of 60 second.
V 1.11
-Aesthetics
-Final objective detonation time 20 seconds.
-Defuse time 4 seconds.
-Defence chewie has 170 HP, golan, bowcaster, pistol and e11, speed 0.75 (from 0.9) conc rifle removed.
-Bug fixes.
Taspir
Re: Taspir
I was a bit confused about where to go when I ran through it alone, but I'm looking forward to trying this out in a pug. It will be interesting to see the new bomb-planting and bomb-defusing gameplay mechanic.

Re: Taspir
I've made various fixes already but I'm waiting to test the map before I implement anything else.

Re: Taspir
Taspir V 1.1
Changes
-Levelshot added
-Objective Images and descriptions added.
-1st objective middle door size increased.
-Tower 2 interior widened slightly (not noticeable).
-Tower 2 interior lift's resting position has switched to up.
-Tower 2 D spawn area contains invisible ramps to make getting out easier.
-Tech hack bug fixes.
-Tower 3 contains two tech hacks for the doors only one is necessary for all doors in the tower.
-Final objective 25 second detonation instead of 60 second.
--------------------------------------------------------------------------------------------------------------------------------------------
Having played through the map a couple of times it was obvious objectives 1 and 5 needed changes. The larger doorway for objective 1(~x5 size) should make it a far better objective. With the shorter detonation time the last objective should be more doable. Objective 4 is currently very rushable from the 3rd objective and hasn't actually been defended as of yet although I think it might be worth possibly making a choice between holding 3 or 4 or perhaps in larger games having one player retreat to the objective so it is possible to hold both.
Changes
-Levelshot added
-Objective Images and descriptions added.
-1st objective middle door size increased.
-Tower 2 interior widened slightly (not noticeable).
-Tower 2 interior lift's resting position has switched to up.
-Tower 2 D spawn area contains invisible ramps to make getting out easier.
-Tech hack bug fixes.
-Tower 3 contains two tech hacks for the doors only one is necessary for all doors in the tower.
-Final objective 25 second detonation instead of 60 second.
--------------------------------------------------------------------------------------------------------------------------------------------
Having played through the map a couple of times it was obvious objectives 1 and 5 needed changes. The larger doorway for objective 1(~x5 size) should make it a far better objective. With the shorter detonation time the last objective should be more doable. Objective 4 is currently very rushable from the 3rd objective and hasn't actually been defended as of yet although I think it might be worth possibly making a choice between holding 3 or 4 or perhaps in larger games having one player retreat to the objective so it is possible to hold both.

Re: Taspir
Taspir V 1.11
Changes
-Aesthetics
-Final objective detonation time 20 seconds.
-Defuse time 4 seconds.
-Defence chewie has 170 HP, golan, bowcaster, pistol and e11, speed 0.75 (from 0.9) conc rifle removed.
-Bug fixes.
-------------------------------------------------------------------------------------------------------------------------------------------- The .bsp has been sitting around for a while so there may well be other changes that I just can't remember. Everything works currently and it should play reasonably well for 2s/3s possibly 4s but it hasn't been tested, I'm not planning to update this again.
On a separate note I've decided not to fix/update KTR2 if I decide to map again I'll probably start from scratch.
Changes
-Aesthetics
-Final objective detonation time 20 seconds.
-Defuse time 4 seconds.
-Defence chewie has 170 HP, golan, bowcaster, pistol and e11, speed 0.75 (from 0.9) conc rifle removed.
-Bug fixes.
-------------------------------------------------------------------------------------------------------------------------------------------- The .bsp has been sitting around for a while so there may well be other changes that I just can't remember. Everything works currently and it should play reasonably well for 2s/3s possibly 4s but it hasn't been tested, I'm not planning to update this again.
On a separate note I've decided not to fix/update KTR2 if I decide to map again I'll probably start from scratch.

Re: Taspir
Nice i would play this in poog... oh wait we play just 3 maps all the time 

GhouL WanT MeaT !!!
- Turquoise Dragon
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Re: Taspir
Would love to see screenshots, too lazy to download map and try it myself
GUARD!AN
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.