Would but I'm horrible in vehicles. Better at rushing with blasater.Turky wrote:If we could get enough siegers to actually get swbf2 and play the space maps, I would totally dig that... takers?Turquoise Dragon wrote:BF2 space-style siege?Turky wrote:suite
(can we get in the tie fighters ???????????????????????????)
SORRY DONT MEAN TO JACK THREAD
Preview: siege_tie1a
- Turquoise Dragon
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Re: Preview: siege_tie1a

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Turky
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Re: Preview: siege_tie1a
this guy is a rusty driverTurquoise Dragon wrote:Would but I'm horrible in vehicles. Better at rushing with blasater.Turky wrote:If we could get enough siegers to actually get swbf2 and play the space maps, I would totally dig that... takers?Turquoise Dragon wrote:BF2 space-style siege?Turky wrote:suite
(can we get in the tie fighters ???????????????????????????)
SORRY DONT MEAN TO JACK THREAD



- Turquoise Dragon
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Re: Preview: siege_tie1a
I'll train up a bit. Just re-discovered my old joystick, and plugged it in. Still works.Turky wrote:this guy is a rusty driverTurquoise Dragon wrote:Would but I'm horrible in vehicles. Better at rushing with blasater.Turky wrote:If we could get enough siegers to actually get swbf2 and play the space maps, I would totally dig that... takers?Turquoise Dragon wrote:BF2 space-style siege?Turky wrote:suite
(can we get in the tie fighters ???????????????????????????)
SORRY DONT MEAN TO JACK THREAD

- Max Rambone
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Re: Preview: siege_tie1a
Heh...you forgot about your joystick?...wow.
Anyway, it would be nice if at least one of the objectives had something to do with either a tie or lambda shuttle.
Like deliver some ignition module to a lambda to get outta there...or maybe a button that moves a tie in order to access a certain area.
Just better than sticking them there for looks, IMO.
~archi
Anyway, it would be nice if at least one of the objectives had something to do with either a tie or lambda shuttle.
Like deliver some ignition module to a lambda to get outta there...or maybe a button that moves a tie in order to access a certain area.
Just better than sticking them there for looks, IMO.
~archi
Eventus stultorum magister.
Re: Preview: siege_tie1a
Alrighty Arch, I'll put in some epic usage of a ship or two. More info to come, layouts and objs and stuff. Suggestions welcome obviously too.
4 8 15 16 23 42
- Turquoise Dragon
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Re: Preview: siege_tie1a
Perhaps you could enter the tie and yews it like a turret? Then their placement could be strategic as well as cosmetic. As usual, I'd just like someplace where I can break out the ol' ruptor.

- GUARD!AN
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Re: Preview: siege_tie1a
This map looks awesome dude. I like lorax's idea of NPC stormtroopers everywhere, it would be cool to have some NPCs other than the wampa and fluffy 
GUARD!AN
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
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Darth_Wayne
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