I really like the turret idea. As far as obj ideas, I don't know if it would be practical, but I haven't seen any sort of "escort" objs for siege maps before. Would it be possible to have an npc go along a route and respawn at the beginning if the die? It could be like a reborn boss or something that has a special lightsaber to cut through a wall or door so you have to get him to the place alive. I have no clue if it would work or be fun, but I just noticed nobody had really done that before (unless you count atst or codes, but you actually control their movement so I don't think it counts).
Also I was mainly kidding bout teh stormtroopers, but it wouldn't be terrible to have now that I think about it. Perhaps instead of hacking a turret, a jan hacks a "reenforcement point," and then storm troopers periodically teleport in to help defend.
Preview: siege_tie1a
Re: Preview: siege_tie1a
<----- Like a boss!!!- Max Rambone
- Ramboner
- Posts: 2662
- Joined: Thu Jun 11, 2009 5:55 am
Re: Preview: siege_tie1a
That could be an interesting objective.
You must escort some person who has a particular skill to an area to perform said skill.
Sounds cool, tbh....but I already see the dude getting spammed.
~archi
You must escort some person who has a particular skill to an area to perform said skill.
Sounds cool, tbh....but I already see the dude getting spammed.
~archi
Eventus stultorum magister.
Re: Preview: siege_tie1a
That's a fantastic idea Lorax xD
But npcs are kinda glitchy so you'd have to make sure the path was smooth.
But npcs are kinda glitchy so you'd have to make sure the path was smooth.
Less QQ more Pew Pew









Re: Preview: siege_tie1a
Some of the ideas are either way beyond my skills or would require ton of work (and probably wouldn't be base compatible) but I do like them and will try to incorporate them to some degree. (Entering a tie for shield/ammo cracked me up though tbh.
)
4 8 15 16 23 42
- Turquoise Dragon
- The Scaled One
- Posts: 2042
- Joined: Tue May 04, 2010 12:11 am
- Location: Looking in your window. Hi.
Re: Preview: siege_tie1a
Hey, if you can't do something, you can't do it. I think I speak for all of us - we don't expect miracles. Your stuff's been great, and I'm pretty sure this will be, too.

Re: Preview: siege_tie1a
Nice how many maps you just keep making
, hope to play it with you guys in a pug.
Re: Preview: siege_tie1a
Top post updated with a new pic. Temporary lighting, sorry it's so dark. This new section is kinda like the H3H circular room, but a totally different layout and therefore nothing like it at all. Hmm. But anyway, defense will get a tie to fly around and shoot stuffs in this area (like the O's AT-ST... expert pilot training required). Still not really sure what DEMP does to flying vehicles, if anything.
4 8 15 16 23 42
- GUARD!AN
- Soup Eater
- Posts: 3019
- Joined: Mon May 25, 2009 3:41 pm
- Location: San Francisco, CA
- Contact:
Re: Preview: siege_tie1a
Wow dude, you are a real inspiration with your work. I can't wait to see this map!
GUARD!AN
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
Re: Preview: siege_tie1a
To see an example of botrouting and how bot animation may work you can take a look at this map.j3rk wrote:Some of the ideas are either way beyond my skills or would require ton of work (and probably wohttp://www.jkasiege.com/phpBB3/posting.php?mod ... 8328uldn't be base compatible) but I do like them and will try to incorporate them to some degree. (Entering a tie for shield/ammo cracked me up though tbh.)
You will need both the pk3 and the source files to load it in radiant.
http://jediknight3.filefront.com/file/Atlantica;92212
http://jediknight3.filefront.com/file/A ... iles;92213
Also you may find some usefull tutorials here:
http://www.map-craft.com/modules.php?na ... TUT&cid=80
part are in the tutorial section, some are in the forums section.
I haven't tried this out thoug so I can't help u make it.
Re: Preview: siege_tie1a
Thanks dudes, for all the encouragement. Botrouting is different than NPC waypoints but I should check out Atlantica... that's a good call. Thanks 'fro. My only fear is that NPCs tend to lag up a map, but I'll play around with it.
4 8 15 16 23 42