Magyk wrote:I like hoth zombie the best. I was actually very disappointed "new" zombie never got a hoth map.
......erm, yes it did. cc, infirm, hanger, and codes cap bunker area
My mistake, I mean like an old Hoth map, with just codes only. That was the level that really spawned the beast, and IMO it's the best/most fun map.
I kinda have to agree with you on that. but IMO cargo was pretty fun, too. If there was a way to keep the "winding passageways" feel while getting rid of the "really long midget door" effect, would be awesome.
Idea that just struck me...I may put aside my seige idea to make a zombie map. General idea is to be a disorienting maze of passageways with no dead ends. No real place to hide or camp, and the person who keeps moving survives. Plus it's a bit more on my mapping skill level right now.
Nar is the only map that consistently gets pugged at all. You need to have the right people to play Cargo, because most "c5s" will bitch about how it has an impossible last obj, etc, etc. I've never seen tietest played, so it can't have been played that much and if jhoth was played it was only like the second time in the last 365 days. Hoth trumps everything, and it's honestly saddening.
Last obj is impossible becuase dudes are scared to put in time to develop strategies. They might not win the game because they have to figure stuff out on the fly, instead of playing on a map that they've played over and over and over and thus have made a strategy they cower to veer from.
Turquoise Dragon wrote:Last obj is impossible becuase dudes are scared to put in time to develop strategies. They might not win the game because they have to figure stuff out on the fly, instead of playing on a map that they've played over and over and over and thus have made a strategy they cower to veer from.
I honestly think the last obj on Cargo is one of the most fun obj's in all of siege, purely because it has a lot of spawn timing strategy to it.