- Codes/parts/crystals/scepter laming
- Obj skipping/butlering
- Taking walker back to 1st obj
- Station laming with swoops
Laming
Moderator: Laser
Laming
I can make some anti-laming for the pub servers. I tried to remember some of the common ones:

Re: Laming
Lift laming; I would like the lift to not be able to be called up from the infirmary.
Also, would it be possible for mines to not explode/disappear upon touching that same lift?
Also, would it be possible for mines to not explode/disappear upon touching that same lift?
Less QQ more Pew Pew









Re: Laming
Laser wrote:Lift laming; I would like the lift to not be able to be called up from the infirmary.
Also, would it be possible for mines to not explode/disappear upon touching that same lift?
Ability to call the lift should be dependent upon proximity of enemies.

Re: Laming
I didn't think of that, it's a much better idea.Magyk wrote:Laser wrote:Lift laming; I would like the lift to not be able to be called up from the infirmary.
Also, would it be possible for mines to not explode/disappear upon touching that same lift?
Ability to call the lift should be dependent upon proximity of enemies.
Less QQ more Pew Pew









Re: Laming
This was already fixed a long time ago. It was one of the first things I made, and it's hard-coded into the mod (can't be disabled).Accidentally/intentionally making the bridge retract on hoth.
Is there ever any legitimate reason for the defense calling the lift up? (I'm talking about at the final objective here, not the hangar.) I feel like at the final objective it's almost invariably a liftlame. Especially because it takes a million seconds to fully ascend and descend, so even calling it up before the O spawns (i.e., when nobody is in proximity to you) still ends up being a lame most of the time.Ability to call the lift should be dependent upon proximity of enemies.
Also, is there a consensus on jumping through the hole in the wall on Desert? When I played Desert, it was considered a lame. Not sure if fags allow this these days or not. This would be best solved via BSP mod (Xeon) to simply block your movement, rather than serverside killing/kicking.

Re: Laming
I was thinking about the last objective when I asked about this. I'm not sure noobs know how to roll when they want to kill people at the spawn. I yews xeons patch because it fixes that wall thing and the final objective breaking.
Less QQ more Pew Pew









- aradorasxeon
- Posts: 680
- Joined: Thu Dec 22, 2011 6:16 pm
Re: Laming
HehLaser wrote:I was thinking about the last objective when I asked about this. I'm not sure noobs know how to roll when they want to kill people at the spawn. I yews xeons patch because it fixes that wall thing and the final objective breaking.


2014.05.05. Thanks for al the fun!
"Nah, I go."
Re: Laming
I hardcoded a fix for the last obj. I never really looked into it, but it was a simple fix. As for the invisible cubes, maybe there is some way to remove them serverside. I'll look for it.
God this game is buggy.
God this game is buggy.

Re: Laming
Sometimes I loop around the long way through the tunnel to the hangar spawn and then ascend the lift back to the hangar, especially if I'm playing a chill pub game and not a pug. But I guess thats a pretty rare instance.
