Preview: siege_tie1a

Discuss siege map projects.
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Turquoise Dragon
The Scaled One
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Re: Preview: siege_tie1a

Post by Turquoise Dragon »

Turky wrote:
Turquoise Dragon wrote:
Turky wrote:suite

(can we get in the tie fighters ???????????????????????????)
BF2 space-style siege? :P
If we could get enough siegers to actually get swbf2 and play the space maps, I would totally dig that... takers?

SORRY DONT MEAN TO JACK THREAD
Would but I'm horrible in vehicles. Better at rushing with blasater.
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Turky
dude weighs like 90 pounds
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Joined: Mon May 25, 2009 4:32 pm
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Re: Preview: siege_tie1a

Post by Turky »

Turquoise Dragon wrote:
Turky wrote:
Turquoise Dragon wrote:
Turky wrote:suite

(can we get in the tie fighters ???????????????????????????)
BF2 space-style siege? :P
If we could get enough siegers to actually get swbf2 and play the space maps, I would totally dig that... takers?

SORRY DONT MEAN TO JACK THREAD
Would but I'm horrible in vehicles. Better at rushing with blasater.
this guy is a rusty driver
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Turquoise Dragon
The Scaled One
Posts: 2042
Joined: Tue May 04, 2010 12:11 am
Location: Looking in your window. Hi.

Re: Preview: siege_tie1a

Post by Turquoise Dragon »

Turky wrote:
Turquoise Dragon wrote:
Turky wrote:
Turquoise Dragon wrote:
Turky wrote:suite

(can we get in the tie fighters ???????????????????????????)
BF2 space-style siege? :P
If we could get enough siegers to actually get swbf2 and play the space maps, I would totally dig that... takers?

SORRY DONT MEAN TO JACK THREAD
Would but I'm horrible in vehicles. Better at rushing with blasater.
this guy is a rusty driver
I'll train up a bit. Just re-discovered my old joystick, and plugged it in. Still works.
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Max Rambone
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Re: Preview: siege_tie1a

Post by Max Rambone »

Heh...you forgot about your joystick?...wow.

Anyway, it would be nice if at least one of the objectives had something to do with either a tie or lambda shuttle.

Like deliver some ignition module to a lambda to get outta there...or maybe a button that moves a tie in order to access a certain area.

Just better than sticking them there for looks, IMO. :)

~archi
Eventus stultorum magister.
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j3rk
A nub is In Ur Memories
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Re: Preview: siege_tie1a

Post by j3rk »

Alrighty Arch, I'll put in some epic usage of a ship or two. More info to come, layouts and objs and stuff. Suggestions welcome obviously too.
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Turquoise Dragon
The Scaled One
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Re: Preview: siege_tie1a

Post by Turquoise Dragon »

Perhaps you could enter the tie and yews it like a turret? Then their placement could be strategic as well as cosmetic. As usual, I'd just like someplace where I can break out the ol' ruptor.
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GUARD!AN
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Re: Preview: siege_tie1a

Post by GUARD!AN »

This map looks awesome dude. I like lorax's idea of NPC stormtroopers everywhere, it would be cool to have some NPCs other than the wampa and fluffy :D
GUARD!AN

–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
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Laser
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Re: Preview: siege_tie1a

Post by Laser »

tie fighter could be an ammo/shields room
Less QQ more Pew Pew
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Darth_Wayne
kera and sfail's fiend
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Location: In the projects with Puff, the Magic Dragon

Re: Preview: siege_tie1a

Post by Darth_Wayne »

why the fuck would you go inside a tie fighter to get supplies??
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Turquoise Dragon
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Re: Preview: siege_tie1a

Post by Turquoise Dragon »

because
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