Discuss the pug server Impulse.
Duo
Posts: 1070 Joined: Mon May 25, 2009 3:36 pm
Location: Chile
Post
by Duo » Thu Jul 08, 2010 5:06 pm
Impulse is all fucked up for some reason.
Team votes randomly getting called, team leader showing up on HUD (one leader for both teams, always score of zero), random models not loading. Also, the timer is getting fucked up -- look at the second screenshot, that was right after a pug. Wasn't my map because it worked fine yesterday.
tens0r
Posts: 1996 Joined: Mon May 25, 2009 7:52 pm
Location: I'm a god.
Post
by tens0r » Thu Jul 08, 2010 6:36 pm
I blame the map not the mod.
Duo
Posts: 1070 Joined: Mon May 25, 2009 3:36 pm
Location: Chile
Post
by Duo » Thu Jul 08, 2010 6:43 pm
No longer fucking up for some reason.
tens0r
Posts: 1996 Joined: Mon May 25, 2009 7:52 pm
Location: I'm a god.
Post
by tens0r » Thu Jul 08, 2010 7:32 pm
It was the map.
Kerafym
jkb's bro & svail's fiend
Posts: 1224 Joined: Fri Jun 26, 2009 5:07 pm
Post
by Kerafym » Thu Jul 08, 2010 11:07 pm
Not Keramod.
Hi. I'm angry on the internet.
Turky
dude weighs like 90 pounds
Posts: 3012 Joined: Mon May 25, 2009 4:32 pm
Location: the great communist world of china
Post
by Turky » Thu Jul 08, 2010 11:14 pm
not turky :<
GUARD!AN
Soup Eater
Posts: 3019 Joined: Mon May 25, 2009 3:41 pm
Location: San Francisco, CA
Contact:
Post
by GUARD!AN » Fri Jul 09, 2010 12:12 am
That's it. I'm taking the map off Impulse.
If you want your map back up on Impulse you now need to send me the source code. I'll compile it myself now into PK3 before re-uploading it.
GU AR D! AN
–noun
1. guarding; protecting: a guardian deity.
2. a violent, tropical, cyclonic storm of the western North Atlantic, having wind
speeds of or in excess of 72 mph (32 m/sec).
3. (in Gnosticism) one of a class of powers or beings conceived as emanating
from the Supreme Being and performing various functions in the operations of
the universe.
4. a terrifying dream in which the dreamer experiences feelings of helplessness,
extreme anxiety, sorrow, etc.
5. The sensation and muscular spasm caused by an electric current passing
through the body or a body part.
Duo
Posts: 1070 Joined: Mon May 25, 2009 3:36 pm
Location: Chile
Post
by Duo » Fri Jul 09, 2010 12:32 am
Dude getting really nervous about the video game file. My map does nothing to game code, you can open the pk3 yourself in winrar or winzip and look at all the files in it.
Code: Select all
2010-07-05 23:34 Folder Folder ext_data
2010-06-29 21:17 Folder Folder ext_data\Siege
2010-06-25 17:00 Folder Folder ext_data\Siege\Classes
2010-06-29 21:15 553 337 ext_data\Siege\Classes\nsdassault.scl
2009-07-25 01:05 643 382 ext_data\Siege\Classes\nsddemo.scl
2010-06-29 21:01 634 391 ext_data\Siege\Classes\nsdhw.scl
2010-06-29 20:55 705 408 ext_data\Siege\Classes\nsdjedi.scl
2010-06-29 21:15 600 366 ext_data\Siege\Classes\nsdscout.scl
2009-07-08 14:21 638 388 ext_data\Siege\Classes\nsdtech.scl
2010-06-27 09:15 604 369 ext_data\Siege\Classes\nsoassault.scl
2009-08-01 12:48 631 371 ext_data\Siege\Classes\nsodemo.scl
2010-06-29 21:01 637 387 ext_data\Siege\Classes\nsohw.scl
2010-06-27 09:15 660 390 ext_data\Siege\Classes\nsojedi.scl
2009-07-25 17:57 621 389 ext_data\Siege\Classes\nsoscout.scl
2010-06-26 22:56 683 424 ext_data\Siege\Classes\nsotech.scl
2010-06-25 17:00 Folder Folder ext_data\Siege\Teams
2009-07-01 19:37 498 278 ext_data\Siege\Teams\siege_narshaddaa_d.team
2009-07-01 19:35 487 271 ext_data\Siege\Teams\siege_narshaddaa_o.team
2010-06-26 00:26 Folder Folder gfx
2010-06-26 00:26 Folder Folder gfx\mp
2010-06-26 00:26 Folder Folder gfx\mp\siegeicons
2010-07-06 22:04 Folder Folder gfx\mp\siegeicons\siege_narshaddaa
2005-06-18 08:46 4140 53 gfx\mp\siegeicons\siege_narshaddaa\blank.tga
2010-07-04 13:04 12759 6557 gfx\mp\siegeicons\siege_narshaddaa\obj1.jpg
2010-07-04 13:14 4140 416 gfx\mp\siegeicons\siege_narshaddaa\obj1_o.tga
2003-07-20 19:26 724 628 gfx\mp\siegeicons\siege_narshaddaa\obj1_outline.jpg
2010-07-04 13:15 4140 531 gfx\mp\siegeicons\siege_narshaddaa\obj1_x.tga
2010-07-04 13:07 12579 6260 gfx\mp\siegeicons\siege_narshaddaa\obj2.jpg
2010-07-04 13:14 4140 361 gfx\mp\siegeicons\siege_narshaddaa\obj2_o.tga
2003-07-20 19:26 724 628 gfx\mp\siegeicons\siege_narshaddaa\obj2_outline.jpg
2010-07-04 13:16 4140 509 gfx\mp\siegeicons\siege_narshaddaa\obj2_x.tga
2010-06-25 23:38 9497 4174 gfx\mp\siegeicons\siege_narshaddaa\obj3.jpg
2010-06-25 23:39 4140 312 gfx\mp\siegeicons\siege_narshaddaa\obj3_o.tga
2003-07-20 19:26 724 628 gfx\mp\siegeicons\siege_narshaddaa\obj3_outline.jpg
2010-07-04 13:16 4140 484 gfx\mp\siegeicons\siege_narshaddaa\obj3_x.tga
2010-06-25 23:42 10034 4569 gfx\mp\siegeicons\siege_narshaddaa\obj4.jpg
2010-06-25 23:41 4140 268 gfx\mp\siegeicons\siege_narshaddaa\obj4_o.tga
2003-07-20 19:26 724 628 gfx\mp\siegeicons\siege_narshaddaa\obj4_outline.jpg
2010-07-04 13:16 4140 437 gfx\mp\siegeicons\siege_narshaddaa\obj4_x.tga
2010-07-04 13:08 12541 6192 gfx\mp\siegeicons\siege_narshaddaa\obj5.jpg
2010-07-04 13:14 4140 453 gfx\mp\siegeicons\siege_narshaddaa\obj5_o.tga
2003-07-20 19:26 724 628 gfx\mp\siegeicons\siege_narshaddaa\obj5_outline.jpg
2010-07-04 13:16 4140 558 gfx\mp\siegeicons\siege_narshaddaa\obj5_x.tga
2010-07-04 13:09 13069 6637 gfx\mp\siegeicons\siege_narshaddaa\obj6.jpg
2010-07-04 13:14 4140 515 gfx\mp\siegeicons\siege_narshaddaa\obj6_o.tga
2003-07-20 19:26 724 628 gfx\mp\siegeicons\siege_narshaddaa\obj6_outline.jpg
2010-07-04 13:16 4140 588 gfx\mp\siegeicons\siege_narshaddaa\obj6_x.tga
2010-06-25 17:01 Folder Folder gfx\mplevels
2010-06-25 17:01 Folder Folder gfx\mplevels\narshaddaa
2010-07-04 11:24 50360 42160 gfx\mplevels\narshaddaa\objective1.jpg
2010-07-04 11:24 69359 59740 gfx\mplevels\narshaddaa\objective2.jpg
2010-07-04 11:23 72312 62397 gfx\mplevels\narshaddaa\objective3.jpg
2010-07-04 11:22 73493 63094 gfx\mplevels\narshaddaa\objective4.jpg
2010-07-04 11:22 46251 38286 gfx\mplevels\narshaddaa\objective5.jpg
2010-07-04 11:20 59029 49072 gfx\mplevels\narshaddaa\objective6.jpg
2010-07-05 01:14 87276 75983 gfx\mplevels\siege_narshaddaa.jpg
2010-07-06 23:41 Folder Folder levelshots
2010-07-06 23:41 451899 438437 levelshots\siege_narshaddaa.jpg
2010-06-25 17:02 Folder Folder maps
2010-07-06 21:35 10143376 1965635 maps\siege_narshaddaa.bsp
2010-07-06 22:00 8542 1373 maps\siege_narshaddaa.siege
2010-06-26 09:25 Folder Folder models
2010-06-26 09:25 Folder Folder models\players
2010-06-26 09:25 Folder Folder models\players\reelo
2009-07-30 13:41 8 8 models\players\reelo\sounds.cfg
2010-06-29 10:16 Folder Folder scripts
2010-06-28 09:43 Folder Folder scripts\siege_narshaddaa
2010-06-26 22:31 40 38 scripts\siege_narshaddaa\bridge_turrets.IBI
2010-06-28 09:43 38 36 scripts\siege_narshaddaa\obj2_turrets.IBI
2009-08-11 22:49 76 64 scripts\siege_narshaddaa.arena
2010-07-06 22:05 Folder Folder shaders
2010-07-06 13:07 1894 453 shaders\siege_narshaddaa.shader
2010-07-04 00:53 Folder Folder sound
2010-07-03 14:13 Folder Folder sound\chars
2010-07-03 14:13 Folder Folder sound\chars\chiss
2010-07-03 14:13 Folder Folder sound\chars\chiss\misc
2005-08-12 20:28 4109 3192 sound\chars\chiss\misc\choke3.mp3
2005-08-12 20:28 7177 6193 sound\chars\chiss\misc\death1.mp3
2005-08-12 20:28 6111 5165 sound\chars\chiss\misc\death2.mp3
2005-08-12 20:28 6994 6013 sound\chars\chiss\misc\death3.mp3
2005-08-12 20:28 15186 13939 sound\chars\chiss\misc\falling1.mp3
2005-08-12 20:28 10768 9712 sound\chars\chiss\misc\gasp.mp3
2005-08-12 20:28 2913 1970 sound\chars\chiss\misc\jump1.mp3
2005-08-12 20:28 3381 2504 sound\chars\chiss\misc\land1.mp3
2005-08-12 20:28 5565 4552 sound\chars\chiss\misc\pain100.mp3
2005-08-12 20:28 3094 2132 sound\chars\chiss\misc\pain25.mp3
2005-08-12 20:28 3615 2736 sound\chars\chiss\misc\pain50.mp3
2005-08-12 20:28 3874 2941 sound\chars\chiss\misc\pain75.mp3
2005-08-12 20:28 26265 24908 sound\chars\chiss\misc\taunt.mp3
2010-07-03 14:13 Folder Folder sound\chars\lando
2010-07-03 14:13 Folder Folder sound\chars\lando\misc
2005-08-12 20:28 18045 16789 sound\chars\lando\misc\choke1.mp3
2005-08-12 20:28 5174 4250 sound\chars\lando\misc\choke2.mp3
2005-08-12 20:28 5410 4570 sound\chars\lando\misc\choke3.mp3
2005-08-12 20:28 16199 15034 sound\chars\lando\misc\death1.mp3
2005-08-12 20:28 18045 16789 sound\chars\lando\misc\death2.mp3
2005-08-12 20:28 5174 4250 sound\chars\lando\misc\death3.mp3
2005-08-12 20:28 22905 21552 sound\chars\lando\misc\falling1.mp3
2005-08-12 20:28 3954 3108 sound\chars\lando\misc\gasp.mp3
2005-08-12 20:28 4654 3807 sound\chars\lando\misc\jump1.mp3
2005-08-12 20:28 3926 3048 sound\chars\lando\misc\land1.mp3
2005-08-12 20:28 5410 4570 sound\chars\lando\misc\pain100.mp3
2005-08-12 20:28 3251 2477 sound\chars\lando\misc\pain25.mp3
2005-08-12 20:28 4758 3897 sound\chars\lando\misc\pain50.mp3
2005-08-12 20:28 4603 3691 sound\chars\lando\misc\pain75.mp3
2005-08-12 20:28 19014 17803 sound\chars\lando\misc\taunt.mp3
2005-08-12 20:28 8685 7681 sound\chars\lando\misc\taunt1.mp3
2005-08-12 20:28 10843 9783 sound\chars\lando\misc\taunt2.mp3
2005-08-12 20:28 8348 7455 sound\chars\lando\misc\taunt3.mp3
2010-06-25 17:04 Folder Folder sound\chars\reelo
2010-07-03 14:13 Folder Folder sound\chars\reelo\misc
2002-02-28 23:16 5046 4126 sound\chars\reelo\misc\choke1.mp3
2002-02-28 23:16 5018 4135 sound\chars\reelo\misc\choke2.mp3
2002-02-28 23:16 5072 4077 sound\chars\reelo\misc\choke3.mp3
2002-02-28 23:16 15238 13927 sound\chars\reelo\misc\death1.mp3
2002-02-28 23:16 9881 8835 sound\chars\reelo\misc\death2.mp3
2002-02-28 23:16 13339 11948 sound\chars\reelo\misc\death3.mp3
2002-02-28 23:16 28575 26343 sound\chars\reelo\misc\falling1.mp3
2002-02-28 23:16 5747 4769 sound\chars\reelo\misc\gasp.mp3
2002-02-28 23:16 3512 2647 sound\chars\reelo\misc\jump1.mp3
2009-07-31 17:54 144 100 sound\chars\reelo\misc\jump1.mp3.sfk
2002-02-28 23:16 3486 2632 sound\chars\reelo\misc\land1.mp3
2002-02-28 23:16 4500 3636 sound\chars\reelo\misc\pain100.mp3
2002-02-28 23:16 3694 2867 sound\chars\reelo\misc\pain25.mp3
2002-02-28 23:16 4239 3308 sound\chars\reelo\misc\pain50.mp3
2002-02-28 23:16 5097 4180 sound\chars\reelo\misc\pain75.mp3
2009-07-29 22:11 14283 12110 sound\chars\reelo\misc\taunt.mp3
2010-07-04 00:53 Folder Folder sound\effects
2010-07-05 20:38 25394 21892 sound\effects\ownedowned.mp3
2010-07-06 22:12 Folder Folder textures
2010-07-06 22:09 Folder Folder textures\nar_hideout
2002-02-28 23:14 78004 77961 textures\nar_hideout\basic1.jpg
2002-02-28 23:14 96493 96426 textures\nar_hideout\basic3.jpg
2002-02-28 23:14 101762 101727 textures\nar_hideout\crate.jpg
2002-02-28 23:14 101714 101674 textures\nar_hideout\crate2.jpg
2002-02-28 23:16 160628 160598 textures\nar_hideout\crate2_frost.jpg
2002-02-28 23:16 99688 99646 textures\nar_hideout\crate3.jpg
2002-02-28 23:16 93193 93144 textures\nar_hideout\crate4.jpg
2002-02-28 23:14 111922 111885 textures\nar_hideout\crate5.jpg
2002-02-28 23:16 151323 151300 textures\nar_hideout\crate_frost.jpg
2002-02-28 23:14 107191 107149 textures\nar_hideout\door3.jpg
2002-02-28 23:14 108041 107988 textures\nar_hideout\door4.jpg
2002-02-28 23:15 74984 69381 textures\nar_hideout\doorframe.jpg
2002-02-28 23:14 95186 95089 textures\nar_hideout\floor4.jpg
2002-02-28 23:14 79915 79867 textures\nar_hideout\narchutebasic.jpg
2002-02-28 23:14 68107 68063 textures\nar_hideout\newsidewall.jpg
2002-02-28 23:14 85452 85412 textures\nar_hideout\paneling1.jpg
2002-02-28 23:16 85835 85791 textures\nar_hideout\wallbase02.jpg
2002-02-28 23:16 366746 366718 textures\nar_hideout\wallpanel01.jpg
2002-02-28 23:14 80976 80932 textures\nar_hideout\wall_brushworn.jpg
2010-07-06 23:55 Folder Folder textures\nar_streets
2002-02-28 23:14 444554 444186 textures\nar_streets\bwall_3.jpg
2002-02-28 23:14 226881 226708 textures\nar_streets\bwall_4.jpg
2002-02-28 23:14 193001 192954 textures\nar_streets\corner01.jpg
2002-02-28 23:14 31036 30979 textures\nar_streets\crane.jpg
2002-02-28 23:14 80377 80337 textures\nar_streets\crate2.jpg
2002-02-28 23:14 51474 51220 textures\nar_streets\midsection2.jpg
2002-02-28 23:14 34865 34809 textures\nar_streets\piller.jpg
2002-02-28 23:14 59622 59502 textures\nar_streets\streetwindow1.jpg
2002-02-28 23:14 508533 507913 textures\nar_streets\stucwall_1.jpg
2002-02-28 23:14 44429 44370 textures\nar_streets\support3.jpg
2002-02-28 23:14 4475 4422 textures\nar_streets\tracklight.jpg
2002-02-28 23:14 335923 335843 textures\nar_streets\wall01.jpg
2002-02-28 23:42 322774 315116 textures\nar_streets\wall02a.jpg
2002-02-28 23:14 358347 345402 textures\nar_streets\wall03.jpg
2002-02-28 23:14 85650 85602 textures\nar_streets\wall04.jpg
2002-02-28 23:14 206549 206520 textures\nar_streets\wall05.jpg
2002-02-28 23:14 207850 207818 textures\nar_streets\wall05a.jpg
2002-02-28 23:14 17900 17842 textures\nar_streets\wall06.jpg
2002-02-28 23:14 95666 95623 textures\nar_streets\wall07.jpg
2002-02-28 23:14 22923 22873 textures\nar_streets\wall08.jpg
2002-02-28 23:14 1687 1257 textures\nar_streets\wall08_glow.jpg
2002-02-28 23:14 49048 48979 textures\nar_streets\wall09.jpg
2002-02-28 23:14 104213 104141 textures\nar_streets\wall10.jpg
2002-02-28 23:42 77338 77285 textures\nar_streets\wall_1.jpg
2002-02-28 23:14 96498 96465 textures\nar_streets\wall_2.jpg
2002-02-28 23:14 1713 1658 textures\nar_streets\winlite.jpg
2010-07-06 22:12 Folder Folder textures\siege_narshaddaa
2003-06-09 15:23 59330 59272 textures\siege_narshaddaa\door_1new_onoff.jpg
2003-06-09 15:23 1103 899 textures\siege_narshaddaa\door_1_onoffg.png
2003-06-09 15:23 1332 1124 textures\siege_narshaddaa\door_1_onoffr.png
2003-06-09 15:23 505663 505743 textures\siege_narshaddaa\door_2_onoff.png
2003-06-09 15:24 1595 1238 textures\siege_narshaddaa\door_2_onoffg.png
2003-06-09 15:24 1805 1454 textures\siege_narshaddaa\door_2_onoffr.png
2010-07-03 23:46 341326 339511 textures\siege_narshaddaa\egg.png
2003-06-09 13:46 238287 238266 textures\siege_narshaddaa\gate_onoff.jpg
2003-06-09 13:46 1644 1138 textures\siege_narshaddaa\gate_onoffg.png
2003-06-09 13:46 1631 1131 textures\siege_narshaddaa\gate_onoffr.png
2003-06-09 16:20 113381 113286 textures\siege_narshaddaa\screen5.png
2003-06-09 14:06 3200 3020 textures\siege_narshaddaa\security_glass.png
2010-07-06 17:16 Folder Folder textures\skies
2010-07-06 13:10 809257 801082 textures\skies\cs1_up.jpg
2010-07-06 23:58 3076 1605 siege_narshaddaa_readme.txt
#
# Total Size Packed Files
# 19514021 11062956 193
^generated by winrar, hit ALT-G to do it yourself
It was like that for about an hour and hasn't been like that since. Also, if I had hidden some sort of virus in the pk3 file, why would I make it do gay shit like call team votes you can't vote for and display piiipe's icon on the HUD? If I were malicious and wanted to fuck people over, wouldn't I just make it erase people's hard drives or some shit?
Last edited by
Duo on Fri Jul 09, 2010 12:42 am, edited 2 times in total.
Roflraptor
LoLdIn0
Posts: 671 Joined: Wed May 05, 2010 11:43 pm
Post
by Roflraptor » Fri Jul 09, 2010 12:34 am
GUARD!AN wrote: That's it. I'm taking the map off Impulse.
If you want your map back up on Impulse you now need to send me the source code. I'll compile it myself now into PK3 before re-uploading it.
Being played.
Duo
Posts: 1070 Joined: Mon May 25, 2009 3:36 pm
Location: Chile
Post
by Duo » Fri Jul 09, 2010 12:57 am
Also: why would I post screenshots of it?
By the way, that team voting shit is in the game's source code:
Code: Select all
[c:\projects\reborn boss_academy_sdk\codemp\cgame\cg_draw.c]
Line 6693 : s = va("TEAMVOTE(%i):(Make %s the new team leader) yes:%i no:%i", sec, cgs.clientinfo[voteIndex].name,
Code: Select all
[c:\projects\reborn boss_academy_sdk\codemp\cgame\cg_consolecmds.c]
Line 386 : trap_AddCommand ("callteamvote");
[c:\projects\reborn boss_academy_sdk\codemp\game\g_cmds.c]
Line 2112 : Cmd_CallTeamVote_f
Line 2115 : void Cmd_CallTeamVote_f( gentity_t *ent ) {
Line 3203 : else if (!Q_stricmp(cmd, "callteamvote"))
Line 3299 : else if (Q_stricmp (cmd, "callteamvote") == 0)
Line 3300 : Cmd_CallTeamVote_f (ent);
[c:\projects\reborn boss_academy_sdk\codemp\JKA_mp(SDK).ncb]
Line 10191 : [c:\projects\reborn boss_academy_sdk\codemp\ui\ui_main.c]
Line 6110 : trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader \"%s\"\n",uiInfo.teamNames[uiInfo.teamIndex]) );
Could have been someone manipulating the callvote/callteamvote functions or doing something with rcon. I don't understand how random textures, sounds, and assorted map files can call votes, change timers, and cause turrets to not display properly when dead. Much less wait a day to do it for one arbitrary hour, then stop.