UPDATED SILLY

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aradorasxeon
Posts: 680
Joined: Thu Dec 22, 2011 6:16 pm

UPDATED SILLY

Post by aradorasxeon »

So as Tomadox asked me I put some teamoverlay infos into the map, and also spread the teleporters locations to prevent dimension crush, I didn't have the chance to test it for real, but before I upload it I would like to ask Magyk's (or the terams') premission to do so, since some of the teleporter locations have been changed (just a few grid unit but still it is different).
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2014.05.05. Thanks for al the fun!

"Nah, I go."
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Magyk
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Re: UPDATED SILLY

Post by Magyk »

I welcome team overlay info. Team spawns don't really bother me (I think the random crushing of people can be part of the fun, actually)

As long as the map itself, objectives, and classes don't change - I don't mind.
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szycho
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Re: UPDATED SILLY

Post by szycho »

Magyk wrote:(I think the random crushing of people can be part of the fun, actually)
I think it happened more often when we were starting playing this map. Now peope usually know how to time it and it happens rather surprisingly
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aradorasxeon
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Re: UPDATED SILLY

Post by aradorasxeon »

Okay I tested it works fine, no fucked up textures etc. Totally good.
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2014.05.05. Thanks for al the fun!

"Nah, I go."
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Magyk
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Re: UPDATED SILLY

Post by Magyk »

szycho wrote:
Magyk wrote:(I think the random crushing of people can be part of the fun, actually)
I think it happened more often when we were starting playing this map. Now peope usually know how to time it and it happens rather surprisingly
I think its fun when you're crushed by the opposing team, or you crush them. Rather than being crushed by your own team.
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xilnar
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Re: UPDATED SILLY

Post by xilnar »

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